I'll be updating and rewriting this regularly. If you'd like to be notified of new info, I recommend following my
Left 4 Dead 2 is designed as a much more continuous story than the original game, with more tie-ins between campaigns. The team has expressed a desire to improve the storytelling without adding bulky narrative devices like a deluge of cutscenes. To do this, the Survivors will be round characters—over the course of the campaigns, their personalities and relationships will change. There will be more back-and-forth interactions and running jokes. Some lines or conversations will happen very rarely. Also, each campaign will have a brief introduction cinematic that helps to bridge the gaps.
The campaigns are set in the American Southeast, one week after the original game’s events. In some places, the infection is not as pervasive as in the Northeast, and at the very beginning, Savannah, GA (the location of the first campaign) has not been completely affected yet. The Survivors do not know each other at the beginning. They meet in Savannah and make their way west to New Orleans, LA, where they attempt to reach a military outpost.
The military takes a much greater role in the new storyline. The infection has progressed past the point of CEDA's control, so the military has decided to take more aggressive measures. There will be evidence of "humans turning on humans"viviolent tension between the military and survivors who wish to enter the safe zones. In some places, Survivors may see downed helicopters or uninfected human bodies. This comes in stark contrast to the current L4D, which has a decidedly bleaker outlook with no show of a cohesive defense.
Despite this conflict, Chet has specifically said that Survivors will not be firing at other humans.
Survivors
Look here for a lineup with nameplates.
Coach
A high school defensive coordinator and health teacher with dreams of coaching professional football. During college, Coach was a skilled defensive lineman and intended to go pro until he had a career-ending knee injury. He's from the Savannah, GA area, and is used to dealing with (living) kids and parents. When the zombocalypse broke out, he lamented allowing himself to fall out of shape.
Coach wears a short-sleeved polymer sports polo. Originally, it was yellow and blue, but new gameplay footage shows him wearing purple and gold. He also wears khakis, white wristbands, a chrome whistle, a black belt, black shoes, and black weight-lifting gloves. Coach is overweight, and his rotund model sometimes clips weapon stocks.
Coach’s booming voice is brought to you by Chad Coleman, who plays Denise "Cutty" Wise from the TV series "The Wire". His mildly scornful personality and patronizing voice lines seem to be a reflection of the paternal nature of his job, his interest in sports, and his religious leanings.
Rochelle
A tough-as-nails northerner from Cleveland. After graduating from Cleveland State with a degree in communications, Rochelle pursued a career as an on-air news personality, but only managed to find work as an associate producer/intern. Two months later, after an outbreak hit Atlanta, Rochelle got her big break and was sent to the evacuation center in Savannah to produce her first big segment. If only she’d known that her biggest break would be out to kill her.
Rochelle wears a thin brown over-the-shirt belt and tight blue jeans. In the E3 demo and the teaser trailer, she wore a plain orange shirt, which differed from the rose-colored shirt she wears in the poster art. However, in more recent official screen shots, she can be seen wearing a rose-colored shirt with a Depeche Mode graphic.
Rochelle is voiced by Rochelle Aytes, an actress whose repertoire includes "White Chicks" and "Madea’s Family Reunion". She appears to be strong-willed and can be somewhat indignant.
Ellis
A smart, fun-loving, beer-loving, goofiness-loving mechanic with Southern flare. After finishing high school in his hometown of Savannah, he spurned thoughts of college, choosing instead to pursue his passion of working on cars. Ellis’ youthful exuberance and carefree nature allow him to remain upbeat even in the direst of situations.
Ellis wears a gray-and-white work shirt. Two crossed black-and-white checkered flags and the words "J.B.’s Auto Service" are printed on the back. Ellis also wears a matching gray-and-white baseball cap with webbing in back, work boots, and a tan jumpsuit with the top half gathered around his waist.
Ellis’ voice actor is Eric Ladin from "Generation Kill", who voices the role with a moderate Southern accent. Ellis is the most helpful and good-natured of the group, and even his most aggressive lines only reach the point of humorous indignation. At the end of The Parish, Ellis utters the line every player has yelled into the mic at end of No Mercy at one point or another. You know which one.
A line we’ve heard Ellis say is that he loves horses. This makes us wonder if he’s the anti-Francis, dialogue-wise.
Nick
A gambler, petty conman, and consummate picaresque in a purportedly expensive white suit. Nick hails from the Midwest, but he’s a vagabond by nature, moving from place to place without settling down. He’s the most cynical and bitter of the Survivors, and is still trying to figure out the best angle on the recent upturn in the brain-eating market. Over time, he begins to trust and value his new compatriots.
Nick is voiced by Hugh Dillon, an actor from "Flashpoint" on CBS. As mentioned earlier, he’s the most cynical and distant of the Survivors. One of the lines Nick can be heard saying is "You’re going to shoot the guy in the $10,000 suit? Come on!" This is likely an allusion to Arrested Development, where Gob has an obsession with the ever-varying price of his suits. There may be multiple unique variations of this line, each with a different price degree of emphasis. The prices we’ve heard so far are $2000, $3000, $6000, and $10000.
Campaigns
Left 4 Dead 2 will contain five campaigns. Statements from Valve indicate that each of the campaigns in Left 4 Dead 2 will be longer than those of the original. Unless green, the campaign and chapter names below are guesses. Four of the five campaigns are close to being finished.
2: Dark Carnival
GameTrailers TV, Dark Carnival (see art) was playable at PAX ‘09 in Seattle. After fleeing Savannah in the first campaign, Survivors hit a traffic jam and are forced to leave the highway. They reach a two-story motel, then make their way to the Whispering Oaks amusement park, where nefarious thrills await.
The first chapter begins on the highway and encompasses the motel and the path to the fairgrounds. Survivors begin right on the highway, where a huge traffic jam has thwarted their escape. They appear to have traveled in a police cruiser taken from a local sheriff’s department.
The second chapter, aptly titled "The Fairgrounds", begins in a small shed outside the main entrance. The early areas of the fairgrounds include concessions like hot dogs and other food stands. Later on, Survivors will make their way through a number of courtyards, and then slide down from the top of a giant slide.
Later, Survivors will encounter a carousel, where the second chapter’s crescendo occurs. Survivors must activate a switch that turns on the carousel and opens a gate on the far side of the carousel. They must then fight through the ocean of undead to turn off the merry-go-round and stop the onslaught. From there, Survivors must travel a short distance to a lover’s lane, where the saferoom awaits.
The remaining chapters have not been released, but Dark Carnival is likely a 5-chapter campaign. The outline of a ferris wheel suggests that one may be included. Chet has said that the crescendo has something to do with the electric guitars added very recently, so we believe that it may have something to do with a stage or other performance venue. In the final build, the fairgrounds will include playable parlour games (mini-games). For instance, Chet hints that there may be a shooting gallery that has an associated achievement.
3: Swamp Fever
The second campaign will be a nighttime mission that takes place in a "muddy bayou" somewhere between Savannah and New Orleans. A train wreck forces the Survivors to travel through a bayou—a patchwork of marshes and small rivers. Swamp Fever only has four chapters, but Valve has said that playtesting shows that it takes roughly the same amount of time as a full-sized campaign.
Recently, the campaign poster was released, revealing the tagline of the campaign, "The only cure is dying."
There is still some ambiguity about how the area is laid out, but it appears to be an intricate meshing of different terrains. Muddy marshland and lakes dominate the landscape, appearing almost everywhere. The mire lacks the vegetation found on solid ground, making it easier to spot some Infected, but some other Infected (namely, Mud Men) may be harder to spot. Moving through the waist-deep mud also slows Survivors to a walking pace.
To avoid the muddy lowland, Survivors can walk on raised banks or across rotting wooden boardwalks, but sections of the boardwalks can collapse, causing Survivors to fall into the murk. These damaged areas look different, and can be detected beforehand. The AI Director can control where these spots occur. Other visual cues can also help Survivors. Special rewards can be found by looking for landmarks. For instance, a pilot dangling from a tree by his parachute could mean that supplies can be found below.
There are other signs of human settlement. New Gamespy footage shows a shanty town raised on stilts above a deep marsh. This area includes a crescendo which begins by lowering a ramp. The walls of the shanty buildings can be broken, creating dangerous Smoker pulls. OXM had previously suggested that players might meet NPC survivors in this shanty town, but the gameplay videos and a new preview by IGN seem to discredit this notion.
Some new Comic-con footage of Swamp Fever shows even more extensive human settlements, with large boardwalks and covered bridges. The boardwalks are raised at least ten feet above the swamp.
Along the way, players will encounter a crashed plane. The right-side overwing exit door must be opened to pass it. Opening the door triggers a traditional crescendo event.
Issue 50 of the UK OXM states that there will be an alligator farm in the campaign, but no infected alligators will be present. Chet explains that the infection only affects warm-blooded creatures.
The finale, done in the style of the original, takes place at a giant plantation house, where Survivors await rescue by a fishing boat. The first floor balcony of the plantation house will feature a new kind of mounted gun that does not overheat, but has limited ammunition. We don’t know if this gun is distinct from the M2HB found near the end of The Parish.
The AI Director will have a big role in this area. Many paths will be randomized (or at least procedurally controlled) instead of being predetermined. Also, the area will have dynamic weather conditions controlled by the AI Director. Chet has mentioned in a number of interviews that the AID can suddenly create heavy rain conditions, limiting visibility, similar to the cornfields of BH5. Survivors will not be able to see each others’ outlines in the rain.
Marcadores